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Good job, guys! Please take all the time you need on this project, health comes first, No matter what randos can say out in the internet!! Wish you the best in further development. the basics look solid, lets see how far it reaches in content! The game thinks it should unload things that are still on camera view, creating flashing models coming in and out of existence, including some characteristics of the main characters and the scenario behind the camera, and worse when the camera is inside a non collision based object.Īnd that's pretty much it.
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Frustum and Collision Culling in this game works very sloppily. specially notable when aiming to grind spots and flight rings. As its only a demo is hard to describe what should be worked on and what should not, as its easy to step over irrelevant or known information, but these are the only main issues i had with this game: - Side Jumping Ramps (Like the ones in metal city and Sand Ruins) can lead to weird undesirable angles rather than fixed jumps. Plays smoothly and responsively, very similar to the first game (maybe somewhat faster?) bringing analog based tricks back and the air meter with some tweaks and qof changes, like boost holding. Once again, join their server ( ) and tell Giygas that I sent you here, and help us bring the Crab to new heights AttachmentsĪmazing proof of concept of a new and modernized version of Sonic Riders, which promises stage builders for the fans entertainment and more content ports from both zero gravity and the OG game. Rn they're even making a better one based on that modern sonic forest stage in sonic forces and I've seen firsthand how much potential their stage can and will have. Riz is a talented dude that makes levels just like NoVa does, here's a great example of one. Another person that's cool is Riz, which you've probably seen on Crispy's post if you didn't speed through it (I hope you didn't). Thanks and go check out Sonic Riders X! People have worked hard on it! May The Crab live onĮdit 3: We're almost at 1k views on The Crab Mural! Also thanks to Crispy for promoting how good this fangame crab is above my post, you're a real one. Here is real footage of me discovering his channel and subscribing to him belowĮdit 2: Touched up a few typos and wowee, 640 people looked at this? This is the closest I'll ever get to internet fame. He's a mod on the discord server so consider these levels as an extension to the base fangame. Go to NoVa Chaos' channel ( ) and go download them all. Wanting more levels in Riders X? Custom levels. Giygas, add the crabs or the game's trash, reason for why is the pictureĮdit 1: I just found out that there's even more content you're missing out on for this fangame and it's too good to not bring up. Just one thing to add for the next build or sometime in the future. Try the demo, you won't be disappointed at all. If you somehow ignored the discord link above, join it, renders of chars n stuff are regularly posted on there. The controls are smooth (Prob because I'm using an Xbox controller) and the animations look great on models. (a little secret we also added an experimental version with new animations.). Honestly, I had a fun time playing this, even if it was just a demo. We have a website dedicated to the game's different versions. It’s a lot of fun and it’s nice to be reminded that Sonic 06 wasn’t an all bad game, it just had some (very) bad sections.I'm not that good at constructing reviews on stuff, but this is probably my fav sonic fangame so ima do it. As in the original, Wave Ocean is a lot more fun to play but Kingdom Valley offers a satisfying challenge and both are packed full of secrets and shortcuts to find which can help you chase that elusive ‘S’ ranking.Īs the original was an Xbox 360/PS3 game it was already a HD game, so the graphical update isn’t huge, but everything looks a little bit brighter and crisper and (as long as you’re playing on a good PC) the game moves at a remarkable pace. Thankfully Project 06 is focusing on remaking the good parts of the game and currently has two full playable levels – Wave Ocean and Kingdom Valley.Įach level is perfectly recreated and the three playable characters (Sonic, Tails and Silver) all feel great. It was let down by some less than stellar playable side characters, a dull story and an awful town wandering RPG style sections. The 2006 Sonic the Hedgehog game was far from a classic, but it had its good points and it had some great levels. Sonic the Hedgehog 2006 Remake) is a very ambitious fan made project that aims the 2006 Sonic the Hedgehog game in Unity.